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Modern Educational Methods - Gamification at Schools of Higher Education in Poland

Author

Listed:
  • Aleksandra Ptak

    (Czestochowa University of Technology)

  • Tomasz Lis

    (Czestochowa University of Technology)

  • Paula Bajdor

    (Czestochowa University of Technology)

Abstract

According to statistics, in recent years gamification has been listed as one of the most important trends. Among the gamification applications one should mention marketing, sales, recruiting, motivating, training and development of employees, health, personal development, education etc. The use of gamification in education brings with it enormous potential, increasingly often one talks today about it in the context of teaching at schools of higher education. This new approach to academic courses designing is used at Polish schools of higher education since 2012. The aim of the article is to introduce initiatives of gamification implementation in higher education in Poland and to examine whether the introduction of elements of games to courses of higher education may be attractive to students. The article presents the main assumptions of gamification and its most commonly used mechanisms. The authors present implemented gamification solutions, as well as the prospects of gamification in polish schools of higher education. The article is enriched with the results of research conducted among the students of Czestochowa University of Technology on the state of their knowledge about gamification, the scale of interest in gamification mechanisms and finally their wish to take part in the gamified e-learning course.

Suggested Citation

  • Aleksandra Ptak & Tomasz Lis & Paula Bajdor, 2016. "Modern Educational Methods - Gamification at Schools of Higher Education in Poland," Proceedings of International Academic Conferences 3506050, International Institute of Social and Economic Sciences.
  • Handle: RePEc:sek:iacpro:3506050
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    File URL: https://iises.net/proceedings/22nd-international-academic-conference-lisbon/table-of-content/detail?cid=35&iid=044&rid=6050
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    More about this item

    Keywords

    gamification; e-learning gamification; higher education; student;
    All these keywords.

    JEL classification:

    • A00 - General Economics and Teaching - - General - - - General
    • A20 - General Economics and Teaching - - Economic Education and Teaching of Economics - - - General

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