We present the results of an experiment on learning in a continuous-time low-information setting. For a Cournot oligopoly with differentiated products, a dominance solvable game, we find little evidence of convergence to the Nash equilibrium. In an asynchronous setting, play tends toward the Stackelberg outcome. Convergence is significantly more robust for a "Serial Cost Sharing" game, which satisfies a stronger solution concept of overwhelmed solvability. However, as the number of players grows, this improved convergence tends to diminish. This seems to be driven by high and correlated experimentation or noise and demonstrates that even when play converges, the convergence times may be too long to be of practical significance.
Download Info
To our knowledge, this item is not available for
download. To find whether it is available, there are three
options:
1. Check below under "Related research" whether another version of this item is available online.
2. Check on the provider's web page
whether it is in fact available.
3. Perform a search for a similarly titled item that would be
available.
Publisher Info
Paper provided by Rutgers University, Department of Economics in its series Departmental Working Papers with number
200022.
Find related papers by JEL classification: C91 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Individual Behavior
Cited by: (explanations, Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.)