IDEAS home Printed from https://ideas.repec.org/p/hal/journl/hal-04293196.html
   My bibliography  Save this paper

NFT and Sport : a marketing analysis of French market
[Les NFT dans le sport : analyse marketing d'acteurs français]

Author

Listed:
  • Boris Helleu

    (NIMEC - Normandie Innovation Marché Entreprise Consommation - UNICAEN - Université de Caen Normandie - NU - Normandie Université - ULH - Université Le Havre Normandie - NU - Normandie Université - UNIROUEN - Université de Rouen Normandie - NU - Normandie Université - IRIHS - Institut de Recherche Interdisciplinaire Homme et Société - UNIROUEN - Université de Rouen Normandie - NU - Normandie Université)

  • Yann Abdourazakou
  • Quentin Dezitter

Abstract

As unique digital identifiers based on blockchain technology, NFTs help record ownership of sports memorabilia in a virtual space. Until now, consumers could only own non-digital items, such as trading cards, branded clothing and various types of print content (Wilson et al., 2021). Blockchain technology applied to non-fungible tokens (NFTs), is revolutionizing the way content is created, exchanged, stored and authenticated for content creators and their fans (Malhotra et al., 2021). Sport offers exceptional ground from the point of view of supply and demand from collectors and brands. We interviewed five major players in the French NFT market in 2023. As a new marketing tool, they offer an additional avenue to explore to boost the relationship with consumers while promoting different innovative sports experiences based on a deeper digital engagement with fans. Each community being different, the challenge remains to articulate an NFT strategy with the marketing approach of the brand.

Suggested Citation

  • Boris Helleu & Yann Abdourazakou & Quentin Dezitter, 2023. "NFT and Sport : a marketing analysis of French market [Les NFT dans le sport : analyse marketing d'acteurs français]," Post-Print hal-04293196, HAL.
  • Handle: RePEc:hal:journl:hal-04293196
    Note: View the original document on HAL open archive server: https://hal.science/hal-04293196
    as

    Download full text from publisher

    File URL: https://hal.science/hal-04293196/document
    Download Restriction: no
    ---><---

    More about this item

    Keywords

    NFT; brands; sport marketing; fan experience; marques; sport; marketing sportif;
    All these keywords.

    NEP fields

    This paper has been announced in the following NEP Reports:

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:hal:journl:hal-04293196. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: CCSD (email available below). General contact details of provider: https://hal.archives-ouvertes.fr/ .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.