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Game oriented learning method for teaching Scrum agile project management
[Dispositif ludopédagogique pour l'enseignement de la gestion de projets agile Scrum]

Author

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  • Philippe Lépinard

    (IRG - Institut de Recherche en Gestion - UPEC UP12 - Université Paris-Est Créteil Val-de-Marne - Paris 12 - Université Gustave Eiffel)

Abstract

Although there are many game-oriented learning methods designed to teach the Scrum agile project management method, few use serious gaming. However, it is possible to identify the use of physical (LEGO®) or digital (Minecraft, Minetest) construction games. On the other hand, the research work is mostly limited to the global evaluation of the methods by checking their functioning and by collecting learners' verbatims. Our article provides additional elements. Indeed, we have also evaluated the acquisition of knowledge by the students in order to ensure that the learning objectives were achieved. Finally, we propose a technical evolution perspective allowing to link, in an integrated and open source environment, the Minetest video game with two professionnal software: the enterprise resource planning (ERP) Dolibarr and geographic information system (GIS) QGIS.

Suggested Citation

  • Philippe Lépinard, 2023. "Game oriented learning method for teaching Scrum agile project management [Dispositif ludopédagogique pour l'enseignement de la gestion de projets agile Scrum]," Post-Print hal-04112252, HAL.
  • Handle: RePEc:hal:journl:hal-04112252
    Note: View the original document on HAL open archive server: https://hal.science/hal-04112252
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    Keywords

    Game oriented learning; Agile project management; Scrum; Serious gaming; Postgraduate education; Ludopédagogie; Gestion de projets agile; Détournement de jeux; Enseignement supérieur;
    All these keywords.

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