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Introduction to game system design and the digital economy minitrack

Author

Listed:
  • Kafui Monu

    (UNBC - University of Northern British Columbia [Prince George])

  • Imed Boughzala

    (IMT-BS - DSI - Département Systèmes d'Information - TEM - Télécom Ecole de Management - IMT - Institut Mines-Télécom [Paris] - IMT-BS - Institut Mines-Télécom Business School - IMT - Institut Mines-Télécom [Paris], LITEM - Laboratoire en Innovation, Technologies, Economie et Management (EA 7363) - UEVE - Université d'Évry-Val-d'Essonne - IMT-BS - Institut Mines-Télécom Business School - IMT - Institut Mines-Télécom [Paris])

  • Xi Jacky Zhang

    (Department of Computer Science and Information Engineering [Tianjin] - TJAU - Tianjin Agricultural University)

Abstract

The purpose of the minitrack is to provide a forum for researchers to discuss the business of video game either as a market itself or as a tool for business and society. The study of the design, use and impact of these games and game like systems in various contexts can lead to important research. Topics discussed in this minitrack include: game adoption, the use of games in organizations, and the changing business of video games.

Suggested Citation

  • Kafui Monu & Imed Boughzala & Xi Jacky Zhang, 2018. "Introduction to game system design and the digital economy minitrack," Post-Print hal-01677483, HAL.
  • Handle: RePEc:hal:journl:hal-01677483
    as

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