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Influence of context on player behavior: experimental assessment

Author

Listed:
  • Stefano Farolfi

    (UMR G-EAU - Gestion de l'Eau, Acteurs, Usages - Cirad - Centre de Coopération Internationale en Recherche Agronomique pour le Développement - Montpellier SupAgro - Centre international d'études supérieures en sciences agronomiques - AgroParisTech - IRSTEA - Institut national de recherche en sciences et technologies pour l'environnement et l'agriculture - IRD [France-Sud] - Institut de Recherche pour le Développement)

  • Mathieu Desole

    (LAMETA - Laboratoire Montpelliérain d'Économie Théorique et Appliquée - UM1 - Université Montpellier 1 - UPVM - Université Paul-Valéry - Montpellier 3 - INRA - Institut National de la Recherche Agronomique - Montpellier SupAgro - Centre international d'études supérieures en sciences agronomiques - UM - Université de Montpellier - CNRS - Centre National de la Recherche Scientifique - Montpellier SupAgro - Institut national d’études supérieures agronomiques de Montpellier, Montpellier SupAgro - Institut national d’études supérieures agronomiques de Montpellier)

  • Patrick Rio

    (LAMETA - Laboratoire Montpelliérain d'Économie Théorique et Appliquée - UM1 - Université Montpellier 1 - UPVM - Université Paul-Valéry - Montpellier 3 - INRA - Institut National de la Recherche Agronomique - Montpellier SupAgro - Centre international d'études supérieures en sciences agronomiques - UM - Université de Montpellier - CNRS - Centre National de la Recherche Scientifique - Montpellier SupAgro - Institut national d’études supérieures agronomiques de Montpellier)

Abstract

Background. This article explores the causal effect of context on players' behavior by using a game based on Cooperative Game Theory (CGT) modified into a coordination experiment. Aims. This article has two aims: first, to suggest an analytical framework focusing on four attributes (Repetition, Illustration, Communication, and Experience) representative of the game's context; and, second, to use an experimental protocol based on this framework to test hypotheses on how context influences players' choices. Results. A focal point, different from the expected outcome, emerged in the baseline treatment. In non-repeated treatments, the combination of Illustration and Communication modified the players' choices observed in the absence of these attributes. However, when tested separately, only Communication proved able to guide players' choices toward theoretical predictions. When Repetition was introduced, the learning effect was clear in all treatments and both Communication and Illustration produced a dispersion of results. Moreover, Illustration proved to be complementary to Communication in facilitating players' choices in line with theoretical predictions. Conclusion. These results are preliminary outcomes of a pilot experimental assessment, but have a potential interest in terms of the priorities to be followed when choosing the contextual components constituting an experimental protocol or a game platform.

Suggested Citation

  • Stefano Farolfi & Mathieu Desole & Patrick Rio, 2014. "Influence of context on player behavior: experimental assessment," Post-Print hal-01506374, HAL.
  • Handle: RePEc:hal:journl:hal-01506374
    DOI: 10.1177/1046878114563647
    as

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    Cited by:

    1. Olivier Barreteau & Bruno Bonté & Yvan Caballero & Emmanuel Dubois & Stefano Farolfi & Patrice Garin & Cécile Hérivaux & Damien Jourdain & Philippe Le Coent & Julien Malard & Marielle Montginoul & Syl, 2022. "Analysing practices, social representations and behaviours of socio-hydro systems' actors," Working Papers cirad-03945762, HAL.

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