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Review of Educational Research Methods in 3D3C Worlds: Framing the Past to Provide Future Direction

In: Handbook on 3D3C Platforms

Author

Listed:
  • Dennis Beck

    (University of Arkansas)

  • Ross A. Perkins

    (Boise State University)

Abstract

This chapter describes educational research methodologies being used in the investigation and evaluation of desktop virtual world environments as used to teach a variety of subjects in higher education. Ellis’ research framework on innovations and Reeves and Hedberg’s research goals were used as lenses to examine the state of educational research methods within 3D3C Worlds. An extensive search that resulted in 127 peer-reviewed papers chosen, was carried out to locate journal articles in the fields of educational technology, computer science and information systems, virtual reality/virtual worlds/gaming, science and health education, human-computer interaction, media and communications, psychology, social science, cognitive science, and library science. Results showed that while small-scale research is common, research with broader goals (i.e. program evaluation, developmental research) is lacking. Implications include the need for signature developmental researchers to make their virtual world applications open source, and for researchers to explore collaborative research opportunities with postmodern, education researchers in order to shed more light on important issues of equity, gender, politics, and culture that impact education.

Suggested Citation

  • Dennis Beck & Ross A. Perkins, 2016. "Review of Educational Research Methods in 3D3C Worlds: Framing the Past to Provide Future Direction," Progress in IS, in: Yesha Sivan (ed.), Handbook on 3D3C Platforms, pages 215-237, Springer.
  • Handle: RePEc:spr:prochp:978-3-319-22041-3_8
    DOI: 10.1007/978-3-319-22041-3_8
    as

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