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The Quest for Usable Usability Heuristics for Game Developers

In: Advances in Information Systems Development

Author

Listed:
  • Sami Mylly

    (University of Oulu)

  • Mikko Rajanen

    (University of Oulu)

  • Netta Iivari

    (University of Oulu)

Abstract

Human Computer Interaction (HCI) research has provided many processes and methods for ensuring good usability during software development. The importance of usability in games has been acknowledged. However, there is a lack of research examining usability activities during actual game development and the suitability of different usability methods for different phases of game development. Game development industry, although growing fast and already including certain large and successful companies, consists of a huge number of small-to-medium-sized enterprises and start-ups. For these companies, practical, developer-oriented tools for ensuring game usability are needed, as these companies do not have resources for hiring usability specialists for taking care of usability. This paper reviews the concept of game usability and existing research on usability methods for game development. In addition, the paper proposes a set of usable usability heuristics as a practical, developer-oriented tool to be used during the game development process as well as reports on a small-scale survey study on game usability, heuristic evaluation and usability of usability heuristics in game development.

Suggested Citation

  • Sami Mylly & Mikko Rajanen & Netta Iivari, 2020. "The Quest for Usable Usability Heuristics for Game Developers," Lecture Notes in Information Systems and Organization, in: Alena Siarheyeva & Chris Barry & Michael Lang & Henry Linger & Christoph Schneider (ed.), Advances in Information Systems Development, pages 164-181, Springer.
  • Handle: RePEc:spr:lnichp:978-3-030-49644-9_10
    DOI: 10.1007/978-3-030-49644-9_10
    as

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