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Learning Taxonomy-Based Education Game Design to Deploy Learning Objectives to Game Design: A Case Study of Leadership Education

In: Eurasian Business Perspectives

Author

Listed:
  • Nur Budi Mulyono

    (School of Business and Management, Bandung Institute of Technology)

  • Nur Arief Rahmatsyah Putranto

    (School of Business and Management, Bandung Institute of Technology)

  • Aria Bayu Pangestu

    (School of Business and Management, Bandung Institute of Technology)

Abstract

This chapter aims to propose educational games development to facilitate learning and maximizing joy during the learning process. The joy of learning through games has been tested in many subjects of teaching. Most of them show an improvement in the effectiveness of the learning process. However, developing a proper education game requires adequate analysis and methodology. The methodology in developing an education game combines expertise in specific knowledge areas regarding the learning objectives and content of the game, including rules, rewards, challenges, difficulty, and environment. Despite the growing research related to leadership, the application of experiential learning for leadership education to corporate participants is currently limited. This chapter presents the methodology of development and implementation of an educational game “Chaotic Company” to a corporate participant who has learning objectives of execution focus, concern for order, adaptability, and organization awareness. The developing process starts with analyzing the knowledge area and determining the learning objectives and delivery strategies. These analyses relate to the concept of the game environment, elements of game used, and the levels of the game. The result revealed that the game’s case, “Chaotic Company (CC),” has direct relevance in increasing understanding and analysis of the learning objectives.

Suggested Citation

  • Nur Budi Mulyono & Nur Arief Rahmatsyah Putranto & Aria Bayu Pangestu, 2020. "Learning Taxonomy-Based Education Game Design to Deploy Learning Objectives to Game Design: A Case Study of Leadership Education," Eurasian Studies in Business and Economics, in: Mehmet Huseyin Bilgin & Hakan Danis & Ender Demir (ed.), Eurasian Business Perspectives, pages 231-241, Springer.
  • Handle: RePEc:spr:eurchp:978-3-030-52294-0_15
    DOI: 10.1007/978-3-030-52294-0_15
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