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Solving Games and All That

Editor

Listed:
  • Cazenave, Tristan

Author

Listed:
  • Saffidine, Abdallah

Abstract

Efficient best-first search algorithms have been developed for deterministic two-player games with two-outcome.We present a formal framework to represent such best-first search algorithms.The framework is general enough to express popular algorithms such as Proof Number Search, Monte Carlo Tree Search, and the Product Propagation algorithm.We then show how a similar framework can be devised for two more general settings: two-player games with multiple outcomes, and the model checking problem in modal logic K.This gives rise to new Proof Number and Monte Carlo inspired search algorithms for these settings.Similarly, the alpha-beta pruning technique is known to be very important in games with sequential actions.We propose an extension of this technique for stacked-matrix games, a generalization of zero-sum perfect information two-player games that allows simultaneous moves

Suggested Citation

  • Saffidine, Abdallah, 2013. "Solving Games and All That," Economics Thesis from University Paris Dauphine, Paris Dauphine University, number 123456789/14677 edited by Cazenave, Tristan.
  • Handle: RePEc:dau:thesis:123456789/14677
    Note: dissertation
    as

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    More about this item

    Keywords

    Théorie des jeux; Monte-Carlo; Méthode de; Elagage Alpha-beta; Logique Modale K; Proof Number Search; Monte Carlo Tree Search; Intelligence artificielle;
    All these keywords.

    JEL classification:

    • C7 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory
    • C15 - Mathematical and Quantitative Methods - - Econometric and Statistical Methods and Methodology: General - - - Statistical Simulation Methods: General

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