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Understanding Romanian Texts by Using Gamification Methods

Author

Listed:
  • Berghia Ștefania-Eliza
  • Pahomi Bogdan
  • Volovici Daniel

    („Lucian Blaga” University of Sibiu, Engineering Faculty, Computer Science and Electrical and Electronics Engineering Department)

Abstract

In recent years, there has been increasing interest in the field of natural language processing. Determining which syntactic function is right for a specific word is an important task in this field, being useful for a variety of applications like understanding texts, automatic translation and question-answering applications and even in e-learning systems. In the Romanian language, this is an even harder task because of the complexity of the grammar. The present paper falls within the field of “Natural Language Processing”, but it also blends with other concepts such as “Gamification”, “Social Choice Theory” and “Wisdom of the Crowd”. There are two main purposes for developing the application in this paper:

Suggested Citation

  • Berghia Ștefania-Eliza & Pahomi Bogdan & Volovici Daniel, 2019. "Understanding Romanian Texts by Using Gamification Methods," International Journal of Advanced Statistics and IT&C for Economics and Life Sciences, Sciendo, vol. 9(1), pages 52-57, June.
  • Handle: RePEc:vrs:ijsiel:v:9:y:2019:i:1:p:52-57:n:5
    DOI: 10.2478/ijasitels-2019-0006
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    Keywords

    Natural Language Processing; Gamification;

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