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Use of jump process to model mobility in massive multiplayer on-line games

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  • Izabella A. R. A. Santos
  • Denise Duarte
  • Marcelo Azevedo Costa

Abstract

This paper proposes a methodology to model the mobility of characters in Massively Multiplayer On-line (MMO) Games. We propose to model the mobility of characters in the map of an MMO game as a jump process using two approaches to model the times spent in the states of the process: parametric and non-parametric. Furthermore, a simulator for the mobility is presented. We analyze geographic position data of the characters in the map of the game World of Warcraft and compare the observed and simulated data. The proposed methodology and the simulator can be used to optimize computing load allocation of servers, which is extremely important for game performance, service quality and cost.

Suggested Citation

  • Izabella A. R. A. Santos & Denise Duarte & Marcelo Azevedo Costa, 2017. "Use of jump process to model mobility in massive multiplayer on-line games," Journal of Applied Statistics, Taylor & Francis Journals, vol. 44(7), pages 1225-1247, May.
  • Handle: RePEc:taf:japsta:v:44:y:2017:i:7:p:1225-1247
    DOI: 10.1080/02664763.2016.1201795
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