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From Territory to Smartphone: Smart Fruition of Cultural Heritage for Dynamic Tourism Development

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  • Chiara Garau

Abstract

Augmented reality is a new technology that merges the virtual and the real worlds and offers important support in all planning processes. Using mobile devices, planning information can be implemented with smart and participative solutions for a dynamic fruition of cultural heritage [Brondi, R., Carrozzino, M., Tecchia, F., & Bergamasco, M. (2012) Mobile augmented reality for cultural dissemination, in: P. Nesi & R. Santucci (Eds), ECLAP 2012 Conference on Information Technologies for Performing Arts, Media and Entertainment, pp. 113-118 (Firenze: Firenze University Press); Hatzelhoffer, L., et al. (2012) Smart City in Practice: Innovation Lab Between Vision and Reality (Jovis). Technologies are important tools because they make a city smart by making concrete contributions to trigger dynamic processes of place-based development. Three important factors improve urban planning fruition: participation in the early stages of listening and co-design; enlightened governance and new technology. This paper (1) presents the actual possibilities and challenges of augmented reality in the field of cultural heritage, (2) describes a simulation of one case study in a neighbourhood in Cagliari (Italy), by proposing customized paths with the aim of promoting cultural tourism and (3) explains the benefits of using augmented reality in touristic and place-based processes based on the case study.

Suggested Citation

  • Chiara Garau, 2014. "From Territory to Smartphone: Smart Fruition of Cultural Heritage for Dynamic Tourism Development," Planning Practice & Research, Taylor & Francis Journals, vol. 29(3), pages 238-255, June.
  • Handle: RePEc:taf:cpprxx:v:29:y:2014:i:3:p:238-255
    DOI: 10.1080/02697459.2014.929837
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    Cited by:

    1. Bas Hannewijk & Federica Lucia Vinella & Vassilis-Javed Khan & Ioanna Lykourentzou & Konstantinos Papangelis & Judith Masthoff, 2020. "Capturing the City’s Heritage On-the-Go: Design Requirements for Mobile Crowdsourced Cultural Heritage," Sustainability, MDPI, vol. 12(6), pages 1-20, March.
    2. Diego A. Barrado-Timón & Carmen Hidalgo-Giralt, 2019. "The Historic City, Its Transmission and Perception via Augmented Reality and Virtual Reality and the Use of the Past as a Resource for the Present: A New Era for Urban Cultural Heritage and Tourism?," Sustainability, MDPI, vol. 11(10), pages 1-26, May.
    3. Ni Sheng & U Wa Tang, 2015. "Spatial Techniques to Visualize Acoustic Comfort along Cultural and Heritage Routes for a World Heritage City," Sustainability, MDPI, vol. 7(8), pages 1-17, July.
    4. Junwei Chen & Xiaohong Wu & Ivan Ka Wai Lai, 2023. "A Systematic Literature Review of Virtual Technology in Hospitality and Tourism (2013–2022)," SAGE Open, , vol. 13(3), pages 21582440231, August.
    5. Seokho Han & Ji-Hwan Yoon & Jookyung Kwon, 2021. "Impact of Experiential Value of Augmented Reality: The Context of Heritage Tourism," Sustainability, MDPI, vol. 13(8), pages 1-13, April.
    6. Mugobi, Thereza & Mlozi, Shogo, 2021. "The impact of external factors on ICT usage practices at UNESCO World Heritage Sites," EconStor Open Access Articles and Book Chapters, ZBW - Leibniz Information Centre for Economics, vol. 7(1), pages 3-12.
    7. Chiara Garau, 2015. "Perspectives on Cultural and Sustainable Rural Tourism in a Smart Region: The Case Study of Marmilla in Sardinia (Italy)," Sustainability, MDPI, vol. 7(6), pages 1-23, May.
    8. Chiara Garau & Alfonso Annunziata & Claudia Yamu, 2020. "The Multi-Method Tool ‘PAST’ for Evaluating Cultural Routes in Historical Cities: Evidence from Cagliari, Italy," Sustainability, MDPI, vol. 12(14), pages 1-19, July.

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