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Locating Software, Video Game, and Editing Electronics Firms: Using Microgeographic Data to Study Barcelona

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  • Carles Méndez-Ortega
  • Josep-Maria Arauzo-Carod

Abstract

This paper analyzes location patterns of software, video game, and editing electronics firms (hereafter SVE) in the Metropolitan Area of Barcelona using microgeographic data. These industries are mainly attracted by agglomeration economies look to benefit from skilled labor and spillover effects, and tend to cluster in large metropolitan areas. However, less is known about their detailed location patterns inside these areas. We contribute to the empirical literature by identifying how SVE firms are concentrated in some core areas of the metropolitan area. Our empirical application includes using the Nearest Neighbor Index (NNI) and M-functions, as well as local spatial autocorrelation indicators.

Suggested Citation

  • Carles Méndez-Ortega & Josep-Maria Arauzo-Carod, 2019. "Locating Software, Video Game, and Editing Electronics Firms: Using Microgeographic Data to Study Barcelona," Journal of Urban Technology, Taylor & Francis Journals, vol. 26(3), pages 81-109, July.
  • Handle: RePEc:taf:cjutxx:v:26:y:2019:i:3:p:81-109
    DOI: 10.1080/10630732.2019.1613866
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    Citations

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    Cited by:

    1. Maddah, Lina & Arauzo Carod, Josep Maria & López, Fernando A., 2021. "Clusters of Cultural and Creative Industries: Empirical Evidence for Catalonia," Working Papers 2072/534911, Universitat Rovira i Virgili, Department of Economics.
    2. A. Tidu & S. Usai & Frederick Guy, 2021. "Agglomeration in manufacturing and services: an experimental application of a distance-based measure to Sardinia," Working Paper CRENoS 202110, Centre for North South Economic Research, University of Cagliari and Sassari, Sardinia.
    3. Jan Ženka & Luděk Krtička & Lenka Paszová & Tereza Pundová & Kateřina Rudincová & Simona Šťastná & Veronika Svetlíková & Jan Matula, 2021. "Micro-Geographies of Information and Communication Technology Firms in a Shrinking Medium-Sized Industrial City of Ostrava (Czechia)," Land, MDPI, vol. 10(7), pages 1-26, July.
    4. Carles Méndez-Ortega & Mercedes Teruel, 2020. "To acquire or not to acquire: the effects of acquisitions in the software industry," Journal of Evolutionary Economics, Springer, vol. 30(3), pages 793-814, July.
    5. Carles Méndez-Ortega & Josep-Maria Arauzo-Carod, 2020. "Do software and video game firms share location patterns across cities? Evidence from Barcelona, Lyon and Hamburg," The Annals of Regional Science, Springer;Western Regional Science Association, vol. 64(3), pages 641-666, June.
    6. Jan Ženka & Ondřej Slach & Igor Ivan, 2020. "Spatial Patterns of Knowledge-Intensive Business Services in Cities of Various Sizes, Morphologies and Economies," Sustainability, MDPI, vol. 12(5), pages 1-19, March.
    7. S. Usai & Frederick Guy & A. Tidu, 2022. "Measuring spatial dispersion: an experimental test on the M-index," Working Paper CRENoS 202206, Centre for North South Economic Research, University of Cagliari and Sassari, Sardinia.

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