IDEAS home Printed from https://ideas.repec.org/a/sae/simgam/v54y2023i2p209-220.html
   My bibliography  Save this article

Player Experience and Enjoyment: A Preliminary Examination of Differences in Video Game Genre

Author

Listed:
  • Sean Eshuis
  • Kay Pozzebon
  • Andrew Allen
  • Lee Kannis-Dymand

Abstract

Introduction Player experience is the interaction between individual qualities and game attributes. It is becoming a popular topic to understand why individuals are interested in different video games. The current literature offers a range of different scales that measure similar player experience factors but often lack published validity analysis. The Player Experience Index is an empirically validated measure based on the means-end theory. The current study used this measure to analyse player experience factors and enjoyment among single-player shooter, single-player role-playing, massively multiplayer online shooter, and massively multiplayer online role-playing video games. Methods Analyses were based on a sample of 145 participants who completed an online survey. Results Results indicated that player experience factors were related to enjoyment, with differing results based on video game genre. It was also found that greater levels of enjoyment were reported by participants who preferred single-player mode of play compared to massively multiplayer online play mode, and participants who preferred single-player role-playing games indicated greater levels of enjoyment than the other three groups. Discussion While there was an uneven and small sample size for each video game category, the findings of this exploratory study highlight that further research is warranted. Future research should consider analysing the player experience for currently available and marketed video games to better understand how player experience influences enjoyment in the rapidly evolving gaming industry and its role in gaming design.

Suggested Citation

  • Sean Eshuis & Kay Pozzebon & Andrew Allen & Lee Kannis-Dymand, 2023. "Player Experience and Enjoyment: A Preliminary Examination of Differences in Video Game Genre," Simulation & Gaming, , vol. 54(2), pages 209-220, April.
  • Handle: RePEc:sae:simgam:v:54:y:2023:i:2:p:209-220
    DOI: 10.1177/10468781231158818
    as

    Download full text from publisher

    File URL: https://journals.sagepub.com/doi/10.1177/10468781231158818
    Download Restriction: no

    File URL: https://libkey.io/10.1177/10468781231158818?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:sae:simgam:v:54:y:2023:i:2:p:209-220. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: SAGE Publications (email available below). General contact details of provider: .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.