IDEAS home Printed from https://ideas.repec.org/a/sae/simgam/v52y2021i6p686-714.html
   My bibliography  Save this article

Serious Games as a Complementary Tool for Social Skill Development in Young People: A Systematic Review of the Literature

Author

Listed:
  • Lucy R. Zheng
  • Catherine M. Oberle
  • W. A. Hawkes-Robinson
  • Stéphane Daniau

Abstract

Background The use of games for social skill development in the classroom is accelerating at a tremendous rate. At the same time, the research surrounding games designed for teaching social skills remains fragmented. This systematic review summarizes the current existing literature on social skill serious games for young people ages 5 to 19 and is the first review of serious games to note the demographic and geographic component of these studies. Method This review included papers that: evaluated a game designed to teach social skills ; included measurable, quantitative outcomes; have a translation or be published in English; were peer-reviewed; date from January 2010 to May 2020; and have a nonclinical study population between ages of 5 to 19. Keywords were obtained from the CASEL 5 framework. Results Our findings are mixed but suggest that serious games may improve social skills when used alongside in-person discussion. We also found potential effects of the length of time of gameplay, intervention, and follow-up on social skill serious game effectiveness. Although this review found promising research conducted in East Asian countries and with minority samples in the United States, the majority of social skill serious game research takes place in the United States and Australia, with unreported demographic information and white-majority samples. Conclusions Due to the limited number of published studies in this area and studies lacking methodological rigor, the effectiveness of using games to teach social skills and the impact of background on social skill learning require further discussion.

Suggested Citation

  • Lucy R. Zheng & Catherine M. Oberle & W. A. Hawkes-Robinson & Stéphane Daniau, 2021. "Serious Games as a Complementary Tool for Social Skill Development in Young People: A Systematic Review of the Literature," Simulation & Gaming, , vol. 52(6), pages 686-714, December.
  • Handle: RePEc:sae:simgam:v:52:y:2021:i:6:p:686-714
    DOI: 10.1177/10468781211031283
    as

    Download full text from publisher

    File URL: https://journals.sagepub.com/doi/10.1177/10468781211031283
    Download Restriction: no

    File URL: https://libkey.io/10.1177/10468781211031283?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:sae:simgam:v:52:y:2021:i:6:p:686-714. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: SAGE Publications (email available below). General contact details of provider: .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.