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Rosnace znaczenie przemyslu kreatywnego w Polsce na przykladzie rynku gier wideo
[The growing importance of the creative industry in Poland on the example of the video games market]

Author

Listed:
  • Marek Zietarski

    (Nicolaus Copernicus University in Torun, Poland)

Abstract

Motivation: Currently produced video games are becoming more and more technologically advanced, which contributes to the intensive de-velopment of the video games market. Supplementing the specificity of this market as well as presenting the financial situation of the CD Projekt com-pany operating in this market were the main motive for choosing the sub-ject of the article. Aim: The aim of the article is to characterize the video games market in Poland as an example of the creative industry and com-pare the revenues of this market with financial results of CD Projekt. Mate-rials and methods: In the theoretical part descriptive analysis were used, while in the empirical part comparative analysis. The empirical material consists of KPT, Newzoo and CD Projekt reports. Results: Based on the con-ducted analysis, it has been shown a small impact financial situation of CD Projekt on the results of video games market in Poland in 2015. The charac-teristics of the video games market in Poland has shown that the popularity of e-sport is growing and technologies virtual reality (VR) and augmented reality (AR) have high potential.

Suggested Citation

  • Marek Zietarski, 2019. "Rosnace znaczenie przemyslu kreatywnego w Polsce na przykladzie rynku gier wideo [The growing importance of the creative industry in Poland on the example of the video games market]," Catallaxy, Institute of Economic Research, vol. 4(1), pages 73-82, June.
  • Handle: RePEc:pes:iercxy:v:4:y:2019:i:1:p:73-82
    DOI: 10.24136/cxy.2019.004
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    More about this item

    Keywords

    video games market; video games; CD Projekt;
    All these keywords.

    JEL classification:

    • L11 - Industrial Organization - - Market Structure, Firm Strategy, and Market Performance - - - Production, Pricing, and Market Structure; Size Distribution of Firms
    • L82 - Industrial Organization - - Industry Studies: Services - - - Entertainment; Media
    • L86 - Industrial Organization - - Industry Studies: Services - - - Information and Internet Services; Computer Software

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