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Public Screens: From Display to Interaction

Author

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  • Scott McQuire

    (University of Melbourne, Australia)

  • Sonja Pedell

    (University of Melbourne, Australia)

  • Martin Gibbs

    (University of Melbourne, Australia)

  • Frank Vetere

    (University of Melbourne, Australia)

  • Nikos Papastergiadis

    (University of Melbourne, Australia)

  • John Downs

    (University of Melbourne, Australia)

Abstract

Large video screens situated in public spaces are characteristic of the mediated public environment of contemporary cities. These screens are now able to support a range of new applications, including interactive gaming. However, urban planning policy frequently treats urban screens as if they were display surfaces only. This underestimates the possibilities for public screens to become sites that incubate innovative modes of urban communication. This paper discusses a research project focusing on public use of interactive gaming on the Big Screen at Federation Square in Melbourne. The project is part of a larger research initiative exploring the impact of new media technologies on how people interact with each other in public space. Material was gathered from a combination of observation and interviews. In addition to informing further development of interactive projects at public sites, the findings also raise important questions for urban planning in the context of pervasive networked media.

Suggested Citation

  • Scott McQuire & Sonja Pedell & Martin Gibbs & Frank Vetere & Nikos Papastergiadis & John Downs, 2012. "Public Screens: From Display to Interaction," International Journal of E-Planning Research (IJEPR), IGI Global, vol. 1(2), pages 23-43, April.
  • Handle: RePEc:igg:jepr00:v:1:y:2012:i:2:p:23-43
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