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Implementation of an Immersive Videogame: Legends of Girona

Author

Listed:
  • Rubén Jesús García Hernández

    (Universitat de Girona, Girona, Spain)

  • Antonio Rodríguez Benítez

    (Universitat de Girona, Girona, Spain)

  • Juan Manuel García González

    (Universitat de Girona, Girona, Spain)

  • Milán Magdics

    (Budapest University of Technology and Economics, Budapest, Hungary)

  • Philippe Bekaert

    (Hasselt University, Diepenbeek, Belgium)

  • Mateu Sbert

    (University of Girona, Girona, Spain)

Abstract

Legends of Girona is a serious game which can be used to teach local history to students in the province of Girona in Spain. The game is a graphic adventure taking place in both present-day and medieval Girona. The authors describe in this paper the design of the game, including aspects related to artificial intelligence, advanced computer graphics, exergaming, mobile platforms and immersive devices. A collection of different devices is supported, including input devices such as head trackers and output devices such as cylindrical and spherical domes, immersapods, and 3D helmets. The authors provide an overview of all the stages required for the configuration of immersive devices (calibration procedure, adaptation and rendering). They also present some directions of future work.

Suggested Citation

  • Rubén Jesús García Hernández & Antonio Rodríguez Benítez & Juan Manuel García González & Milán Magdics & Philippe Bekaert & Mateu Sbert, 2015. "Implementation of an Immersive Videogame: Legends of Girona," International Journal of Creative Interfaces and Computer Graphics (IJCICG), IGI Global, vol. 6(1), pages 1-20, January.
  • Handle: RePEc:igg:jcicg0:v:6:y:2015:i:1:p:1-20
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