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Auditory Experiences in Game Transfer Phenomena: An Empirical Self-Report Study

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  • Angelica B. Ortiz de Gortari

    (Nottingham Trent University, Nottingham, UK)

  • Mark D. Griffiths

    (Nottingham Trent University, Nottingham, UK)

Abstract

This study investigated gamers' auditory experiences as after effects of playing. This was done by classifying, quantifying, and analysing 192 experiences from 155 gamers collected from online videogame forums. The gamers' experiences were classified as: (i) involuntary auditory imagery (e.g., hearing the music, sounds or voices from the game), (ii) inner speech (e.g., completing phrases in the mind), (iii) auditory misperceptions (e.g., confusing real life sounds with videogame sounds), and (iv) multisensorial auditory experiences (e.g., hearing music while involuntary moving the fingers). Gamers heard auditory cues from the game in their heads, in their ears, but also coming from external sources. Occasionally, the vividness of the sound evoked thoughts and emotions that resulted in behaviours and copying strategies. The psychosocial implications of the gamers' auditory experiences are discussed. This study contributes to the understanding of the effects of auditory features in videogames, and to the phenomenology of non-volitional auditory experiences.

Suggested Citation

  • Angelica B. Ortiz de Gortari & Mark D. Griffiths, 2014. "Auditory Experiences in Game Transfer Phenomena: An Empirical Self-Report Study," International Journal of Cyber Behavior, Psychology and Learning (IJCBPL), IGI Global, vol. 4(1), pages 59-75, January.
  • Handle: RePEc:igg:jcbpl0:v:4:y:2014:i:1:p:59-75
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