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The moderating effect of gamification on the relationship between customer engagement and new service development process involvement

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  • Voravee Ruengaramrut
  • Vincent Ribiere
  • Stefania Mariano

Abstract

Service sectors generate more than two-thirds of gross domestic product (GDP) globally. Within this highly competitive environment, service innovation is dramatically gaining more attention since innovativeness can create a long-term sustainable growth for organisations. The purpose of this study is to identify the influence of gamification on the level of customer involvement in the new service development (NSD) process. A quasi-experimental design was used where treatment and control groups participated in pre-test/post-test activities under gamified and none gamified environments. To analyse the results, structural equation modelling (SEM) was used to test the proposed theoretical framework. This study provides a first step towards further investigations of the role of gamification as moderator variable strengthening the relationship between customer engagement and new service development process involvement. Implications for theory and practice are discussed, and directions for future research provided.

Suggested Citation

  • Voravee Ruengaramrut & Vincent Ribiere & Stefania Mariano, 2020. "The moderating effect of gamification on the relationship between customer engagement and new service development process involvement," International Journal of Innovation and Learning, Inderscience Enterprises Ltd, vol. 27(1), pages 93-119.
  • Handle: RePEc:ids:ijilea:v:27:y:2020:i:1:p:93-119
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    Cited by:

    1. João M. Lopes & Sofia Gomes & Ivo Rodrigues, 2024. "Playing the gamification and co-creation game: a bibliometric literature review," Management Review Quarterly, Springer, vol. 74(1), pages 353-376, February.

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