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Shifting business models in the electronic gaming industry - from publisher backing to co-creation and crowdfunding

Author

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  • Thomas Wolfgang Thurner
  • Melina Kristin Kroenert
  • Adrian Goersch

Abstract

The electronic gaming industry is in a process of massive change from publisher-based to artist-led-distribution. Still, insights into how this shift of paradigm plays out are largely absent from the academic literature. This paper studies the changing business model in the electronic gaming industry on the example of the game Rouge Stormers by the German indie game developer Black Forest Games. The studio worked on their title from 2006 to the present day during a time of far-reaching changes in the electronic game industry. The move-over to the new business reality led through turbulent times as publishers struggled to commercialise their projects and many went bankrupt. Also the technological change led to fading interests in consoles and required adjustments. The crowdfunding platform kickstarter was an entry point, but a previously failed project scared off potential publishers. Also, funding for the entire development process is impossible to acquire as the required capital is too high. A combination of crowdfunding with early access, a platform that specialises on early commercialisation of games, proved successful. The paper demonstrates that the paradigm shift especially for small game developers is a messy trial-and-error process that threatens their very existence.

Suggested Citation

  • Thomas Wolfgang Thurner & Melina Kristin Kroenert & Adrian Goersch, 2019. "Shifting business models in the electronic gaming industry - from publisher backing to co-creation and crowdfunding," International Journal of Entrepreneurship and Innovation Management, Inderscience Enterprises Ltd, vol. 23(3), pages 246-260.
  • Handle: RePEc:ids:ijeima:v:23:y:2019:i:3:p:246-260
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    Cited by:

    1. Daniela Andreini & Cristina Bettinelli & Nicolai J. Foss & Marco Mismetti, 2022. "Business model innovation: a review of the process-based literature," Journal of Management & Governance, Springer;Accademia Italiana di Economia Aziendale (AIDEA), vol. 26(4), pages 1089-1121, December.
    2. Karami, Masoud & Read, Stuart, 2021. "Co-creative entrepreneurship," Journal of Business Venturing, Elsevier, vol. 36(4).

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