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Virtual Reality Video Image Classification Based on Texture Features

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  • Guofang Qin
  • Guoliang Qin
  • Wei Wang

Abstract

As one of the most widely used methods in deep learning technology, convolutional neural networks have powerful feature extraction capabilities and nonlinear data fitting capabilities. However, the convolutional neural network method still has disadvantages such as complex network model, too long training time and excessive consumption of computing resources, slow convergence speed, network overfitting, and classification accuracy that needs to be improved. Therefore, this article proposes a dense convolutional neural network classification algorithm based on texture features for images in virtual reality videos. First, the texture feature of the image is introduced as a priori information to reflect the spatial relationship between pixels and the unique characteristics of different types of ground features. Second, the grey level cooccurrence matrix (GLCM) is used to extract the grey level correlation features of the image in space. Then, Gauss Markov Random Field (GMRF) is used to establish the statistical correlation characteristics between neighbouring pixels, and the extracted GLCM-GMRF texture feature and image intensity vector are combined. Finally, based on DenseNet, an improved shallow layer dense convolutional neural network (L-DenseNet) is proposed, which can compress network parameters and improve the feature extraction ability of the network. The experimental results show that compared with the current classification method, this method can effectively suppress the influence of coherent speckle noise and obtain better classification results.

Suggested Citation

  • Guofang Qin & Guoliang Qin & Wei Wang, 2021. "Virtual Reality Video Image Classification Based on Texture Features," Complexity, Hindawi, vol. 2021, pages 1-11, May.
  • Handle: RePEc:hin:complx:5562136
    DOI: 10.1155/2021/5562136
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