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Shuffle, Cut, and Learn: Crypto Go, a Card Game for Teaching Cryptography

Author

Listed:
  • Ana I. González-Tablas

    (Computer Science and Engineering Department, Universidad Carlos III de Madrid, Avda. de la Universidad, 30, 28911 Leganés, Spain)

  • María I. González Vasco

    (Department of Applied Mathematics, Materials Science and Engineering and Electronic Technology, Universidad Rey Juan Carlos, Calle Tulipán S/N, 28933 Móstoles, Spain)

  • Ignacio Cascos

    (Department of Statistics and UC3M-Santander IBiDat, Universidad Carlos III de Madrid, Avda. de la Universidad, 30, 28911 Leganés, Spain)

  • Álvaro Planet Palomino

    (Computer Science and Engineering Department, Universidad Carlos III de Madrid, Avda. de la Universidad, 30, 28911 Leganés, Spain)

Abstract

Cryptography is the mathematical core of information security. It serves both as a source of hard computational problems and as precise language allowing for the formalization of sound security models. While dealing with the mathematical foundations of cybersecurity is only possible in specialized courses (tertiary level and beyond), it is essential to promote the role of mathematics in this field at early educational stages. With this in mind, we introduce Crypto Go, a physical card game that may be used both as a dissemination and as an educational tool. The game is carefully devised in order to entertain and stimulate players, while boosting their understanding on how basic cryptographic tools work and interplay. To get a preliminary assessment of our design, we collected data from a series of test workshops, which engaged over two hundred players from different ages and educational backgrounds. This basic evaluation indeed confirms that Crypto Go significantly improves students’ motivation and has a positive impact in their perception and understanding of the field.

Suggested Citation

  • Ana I. González-Tablas & María I. González Vasco & Ignacio Cascos & Álvaro Planet Palomino, 2020. "Shuffle, Cut, and Learn: Crypto Go, a Card Game for Teaching Cryptography," Mathematics, MDPI, vol. 8(11), pages 1-13, November.
  • Handle: RePEc:gam:jmathe:v:8:y:2020:i:11:p:1993-:d:441704
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