IDEAS home Printed from https://ideas.repec.org/a/etc/journl/y2017i16p88-104.html
   My bibliography  Save this article

Gaming mirrors at play through ludic data-selves

Author

Listed:
  • Enrico Gandolfi

Abstract

The focus of the article is on data-self technology in digital entertainment - virtual entities that replicate and/or are influenced by players� behaviors and actions, working as agential mirrors on the screen. Little efforts have been done in investigating their potential in social research and educational technology; however, data-selves can serve as promising self-revealing tools toward personal identities and narrations. In order to enlighten their effectiveness, a multidisciplinary framework led by the core concepts of �narrative identity� and �discursive-practical consciousness� is advanced. The proposal has been tested (pre-post interviews and play sessions) with an empirical exploration involving n:32 participants and the video games Black and White 2 and Forza: Motorsprint 5, which include data-self features. Results show that this technology can make a difference in engaging and stimulating subjects� interest and feedback, but further researches are needed to deepen its scope and range of application.

Suggested Citation

  • Enrico Gandolfi, 2017. "Gaming mirrors at play through ludic data-selves," Academicus International Scientific Journal, Entrepreneurship Training Center Albania, issue 16, pages 88-104, July.
  • Handle: RePEc:etc:journl:y:2017:i:16:p:88-104
    as

    Download full text from publisher

    File URL: https://academicus.edu.al/nr16/Academicus-MMXVII-16-088-104.pdf
    Download Restriction: no

    File URL: https://academicus.edu.al/nr16/Academicus-MMXVII-16-088-104.html
    Download Restriction: no
    ---><---

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Enrico Gandolfi, 2018. "Taking a Stand through Digital Games - An empirical procedure among consciousness, learning and participation," Academicus International Scientific Journal, Entrepreneurship Training Center Albania, issue 17, pages 62-81, March.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:etc:journl:y:2017:i:16:p:88-104. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Gabor Vasmatics (email available below). General contact details of provider: https://edirc.repec.org/data/etctial.html .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.