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Using Design Patterns in Education and Tutoring for the Software Systems Projects in Economic

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  • Cornelia NOVAC-UDUDEC

    ()
    (Dunarea de Jos University of Galati, Romania)

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    Abstract

    The paper deals with a training system with a client-server architecture created for students who are learning to design and implement object-oriented software systems with reusable components, and also targeting those users who wish become accustomed with (or improve their skills related to) software design. The paper briefly presents the design patterns which are to be found in the software library, as well as the manner of applying them. The user of such a system has five types of patterns at his/her disposal (Factory Method, Builder, Command, Mediator, Observer), out of which will be able to chose one/more than one, depending on the requirements of the system proposed for design.

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    File URL: http://www.ann.ugal.ro/eco/Doc2009/CorneliaNovacUdudec.pdf
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    Bibliographic Info

    Article provided by "Dunarea de Jos" University of Galati, Faculty of Economics and Business Administration in its journal Economics and Applied Informatics.

    Volume (Year): (2009)
    Issue (Month): 1 ()
    Pages: 161-168

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    Handle: RePEc:ddj:fseeai:y:2009:i:1:p:161-168

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    Postal: No. 59-61, Nicolae Balcescu Street, Postal Code 800008, Galati
    Phone: (0040) 336.130.242
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    Web page: http://www.feaa.ugal.ro
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    Related research

    Keywords: Design patterns; software engineering; OOP design; multi-agent system; tutoring system;

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