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A Non Symmetrical Value for Games without Transferable Utilities; Application to Reinsurance

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  • Lemaire, Jean

Abstract

We define axiomatically a concept of value for games without transferable utilities, without introducing the usual symmetry axiom. The model—a generalization of a previous paper [6] extending Nash's bargaining problem—attempts to take into account the affinities between the players, defined by an a priori set of “distances†. The general solution of all three- and four-person games is described, and various examples are discussed, like the classical “Me and my Aunt†and a reinsurance model.Nous définissons de manière axiomatique un concept de valeur pour les jeux à utilités non-transférables, sans introduire l'axiome classique de symétrie. Le modèle — une généralisation d'un concept de valeur [6] étendant à plusieurs joueurs le problème de marchandage de Nash — tient compte des affinités entre les joueurs, données sous forme d'une matrice de “distances†a priori. Nous donnons la solution générale de tous les jeux à trois et quatre joueurs, et discutons plusieurs exemples classiques, dont le célèbre “Ma tante et moi†et le modèle de réassurance de Borch.

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  • Lemaire, Jean, 1979. "A Non Symmetrical Value for Games without Transferable Utilities; Application to Reinsurance," ASTIN Bulletin, Cambridge University Press, vol. 10(2), pages 195-214, March.
  • Handle: RePEc:cup:astinb:v:10:y:1979:i:02:p:195-214_00
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    1. Borglin, Anders & Flåm, Sjur, 2007. "Risk Exchange as a Market or Production Game," Working Papers 2007:16, Lund University, Department of Economics.

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