IDEAS home Printed from https://ideas.repec.org/a/bla/sysdyn/v9y1993i2p135-152.html
   My bibliography  Save this article

New technologies in simulation games

Author

Listed:
  • Kenneth L. Simons

Abstract

New computer software allows modelers to create sophisticated educational tools based on models. Such computerized simulation games have generally failed as standalone educational tools. Effective learning requires that computerized simulation games not only simulate models but also give an understanding of structure and dynamics. Feedback during the game may be able to teach this systems understanding without textbook readings. Computerized feedback requires new methods of “expert” computer analysis; some methods are suggested in this article. Simulation games also offer the opportunity to integrate learning of structure and dynamics with learning of facts. Other tools need to be developed to help create simulation games and to give the games abilities that they do not yet have, such as access to data bases of models, pictures, and text, and connections between simulation games.

Suggested Citation

  • Kenneth L. Simons, 1993. "New technologies in simulation games," System Dynamics Review, System Dynamics Society, vol. 9(2), pages 135-152, June.
  • Handle: RePEc:bla:sysdyn:v:9:y:1993:i:2:p:135-152
    DOI: 10.1002/sdr.4260090204
    as

    Download full text from publisher

    File URL: https://doi.org/10.1002/sdr.4260090204
    Download Restriction: no

    File URL: https://libkey.io/10.1002/sdr.4260090204?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Nina Imlig-Iten & Dominik Petko, 2018. "Comparing Serious Games and Educational Simulations: Effects on Enjoyment, Deep Thinking, Interest and Cognitive Learning Gains," Simulation & Gaming, , vol. 49(4), pages 401-422, August.

    More about this item

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:bla:sysdyn:v:9:y:1993:i:2:p:135-152. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Wiley Content Delivery (email available below). General contact details of provider: http://onlinelibrary.wiley.com/journal/10.1111/0883-7066 .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.