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AGILA(Araling Panlipunan Game-based Interactive Learning Activity): Boosting the Learning Attitudes of the Students

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  • Arwin Buenaflor, LPT.

    (Department Of Education, Luis Hervias National High School,Schools Division of Bacolod City)

Abstract

The use of game-based learning has emerged as an innovative educational strategy that promotes student motivation, emotional engagement, and enjoyment. gamification in education has been found to be popular and engaging among students. This study assessed the increase in students’ learning attitudes through the implementation and utilization of AGILA (Araling panlipunan Game-based Interactive Learning Activity) at Luis Hervias National High School in Villamonte, Bacolod City, focusing on Grade 10 Junior High School students enrolled for the school year 2022 – 2023. To gauge the participants’ reactions and experiences after engaging in game-based learning, the researchers utilized an adopted and modified survey questionnaire of game-based learning attitudes. The findings suggest that the students’ learning and interests are not enduring and impactful due to the limited range of modalities available for utilization. Most of the measured statements reflect only average results, indicating a lack of high engagement with the modular approach. Moreover, the AGILA brings about significant enhancements in students’ attitudes towards learning Araling Panlipunan. The mean results, which are based on the students’ capabilities and adjustments in game-playing, affirm the positive impact on the students’ learning experiences.

Suggested Citation

  • Arwin Buenaflor, LPT., 2024. "AGILA(Araling Panlipunan Game-based Interactive Learning Activity): Boosting the Learning Attitudes of the Students," International Journal of Research and Innovation in Social Science, International Journal of Research and Innovation in Social Science (IJRISS), vol. 8(2), pages 414-424, February.
  • Handle: RePEc:bcp:journl:v:8:y:2024:i:2:p:414-424
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