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Ten Economic Lessons Learned from Animal Crossing During the Lockdown

Author

Listed:
  • G. Dirk Mateer

    (University of Texas)

  • J. Brian O’Roark

    (Robert Morris University)

Abstract

No abstract is available for this item.

Suggested Citation

  • G. Dirk Mateer & J. Brian O’Roark, 2020. "Ten Economic Lessons Learned from Animal Crossing During the Lockdown," Journal of Private Enterprise, The Association of Private Enterprise Education, vol. 35(Winter 20), pages 87-109.
  • Handle: RePEc:jpe:journl:1747
    as

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    References listed on IDEAS

    as
    1. Mark Reiman, 2014. "An Interactive Web Site for Teaching the Simple Economics of Easter Island," The Journal of Economic Education, Taylor & Francis Journals, vol. 45(1), pages 77-77, March.
    2. Fred C. White, 1997. "An Interactive Learning System for the Economic Analysis of Public Policies," The Journal of Economic Education, Taylor & Francis Journals, vol. 28(3), pages 222-229, September.
    3. Adalbert Mayer, 2015. "Connecting Supply and Demand-An Interactive Visualization," The Journal of Economic Education, Taylor & Francis Journals, vol. 46(4), pages 442-442, October.
    4. Chen Feng Ng, 2019. "A video game to supplement a hybrid principles of microeconomics course," The Journal of Economic Education, Taylor & Francis Journals, vol. 50(1), pages 44-56, January.
    5. Norman R. Cloutier & Dennis A. Kaufman & Rebecca S. Kaufman, 2008. "Show Me the Money! An Interactive Lesson on Demand, Total Revenue, and Pricing in Professional Sports," The Journal of Economic Education, Taylor & Francis Journals, vol. 39(2), pages 207-207, April.
    6. Joseph Santos, 2002. "Developing and Implementing an Internet-Based Financial System Simulation Game," The Journal of Economic Education, Taylor & Francis Journals, vol. 33(1), pages 31-40, January.
    7. Thomas Mitchell, 2009. "Visualizing Long-Run Average Cost with an Interactive Excel Module," The Journal of Economic Education, Taylor & Francis Journals, vol. 40(1), pages 107-107, January.
    8. Harvey Gold & Steven Gold, 2010. "Beat the Market: An Interactive Microeconomics Simulation," The Journal of Economic Education, Taylor & Francis Journals, vol. 41(2), pages 216-216, March.
    9. George A. Akerlof, 1970. "The Market for "Lemons": Quality Uncertainty and the Market Mechanism," The Quarterly Journal of Economics, President and Fellows of Harvard College, vol. 84(3), pages 488-500.
    10. Charles A. Holt, 1996. "Classroom Games: Trading in a Pit Market," Journal of Economic Perspectives, American Economic Association, vol. 10(1), pages 193-203, Winter.
    11. Picault, Julien, 2019. "The economics instructor’s toolbox," International Review of Economics Education, Elsevier, vol. 30(C), pages 1-1.
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    Cited by:

    1. Manh-Toan Ho & Thanh-Huyen T. Nguyen & Minh-Hoang Nguyen & Viet-Phuong La & Quan-Hoang Vuong, 2022. "Virtual tree, real impact: how simulated worlds associate with the perception of limited resources," Palgrave Communications, Palgrave Macmillan, vol. 9(1), pages 1-12, December.

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    More about this item

    Keywords

    video games; Animal Crossing; markets; teaching economics; pandemic play;
    All these keywords.

    JEL classification:

    • A13 - General Economics and Teaching - - General Economics - - - Relation of Economics to Social Values
    • A2 - General Economics and Teaching - - Economic Education and Teaching of Economics
    • P1 - Political Economy and Comparative Economic Systems - - Capitalist Economies

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