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Embodiment in Virtual Reality: The Body, Thought, Present, and Felt in the Space of Virtuality

Author

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  • João Martinho Moura

    (School of Arts, Universidade Católica Portuguesa, Porto, Portugal)

  • Né Barros

    (Balleteatro, ESAP, Instituto de Filosofia, Universidade do Porto, Porto, Portugal)

  • Paulo Ferreira-Lopes

    (University of Applied Sciences Mainz, Germany)

Abstract

Virtual reality (VR) has been a prominent idea for exploring new worlds beyond the physical, and in recent decades, it has evolved in many aspects. The notion of immersion and the sense of presence in VR gained new definitions as technological advances took place. However, even today, we can question whether the degrees of immersion achieved through this technology are profound and felt. A fundamental aspect is the sense of embodiment in the virtual space. To what extent do we feel embodied in virtual environments? In this publication, the authors present works that challenge and question the embodiment sensation in VR, specifically in the artistic aspect. They present initial reflections about embodiment in virtuality and analyze the technologies adopted in creating interactive artworks prepared for galleries and theater stage, questioning the sensations caused by the visual embodiment in virtual reality under the perspective of both the audience and the performer.

Suggested Citation

  • João Martinho Moura & Né Barros & Paulo Ferreira-Lopes, 2021. "Embodiment in Virtual Reality: The Body, Thought, Present, and Felt in the Space of Virtuality," International Journal of Creative Interfaces and Computer Graphics (IJCICG), IGI Global, vol. 12(1), pages 27-45, January.
  • Handle: RePEc:igg:jcicg0:v:12:y:2021:i:1:p:27-45
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    Cited by:

    1. Saekyung Park & Youngsang Kwon, 2023. "A Study on Pedestrians’ Satisfaction and Preferences for Green Patterns according to the Sidewalk Width Using VR: The Case of Seoul, South Korea," Land, MDPI, vol. 12(3), pages 1-16, February.

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