The museum pass game and its value
We discuss a subscription game in which service providers (e.g., museums)team up in offering a limited time subscription or access pass allowing unlimited usage of their services. In this game, a natural way to allocate the subscription income among the service providers is by using the Shapley value. We show that, for the particular game considered,the Shapley value takes a very intuitive and computationally simple form.
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|Note:||In : Games and Economic Behavior, 43, 322-325, 2003|
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