Duopoly strategies programmed by experienced players
This paper reports a strategy study on a twenty-period supergame of a numerically specified asymmetric Cournot duopoly. The subjects were twenty-three participants of a student seminar. Three rounds of game playing were followed by three rounds of strategy programming with computer tournaments. The final strategies show a typical approach to the strategic problem: subjects first select an 'ideal point,' a cooperative goal based on fairness criteria, and then design a 'measure for measure policy' that reciprocates movements to the ideal point or away from it; no quantitative expectations are formed and nothing is optimized. Typicalness is positively correlated with success.
(This abstract was borrowed from another version of this item.)
To our knowledge, this item is not available for
download. To find whether it is available, there are three
1. Check below under "Related research" whether another version of this item is available online.
2. Check on the provider's web page whether it is in fact available.
3. Perform a search for a similarly titled item that would be available.
|Date of creation:|
|Date of revision:|
|Contact details of provider:|| Postal: Bonn Graduate School of Economics, University of Bonn, Adenauerallee 24 - 26, 53113 Bonn, Germany|
Fax: +49 228 73 6884
Web page: http://www.bgse.uni-bonn.de
When requesting a correction, please mention this item's handle: RePEc:bon:bonsfb:106. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (BGSE Office)
If references are entirely missing, you can add them using this form.