How to Play 3x3-Games A Strategy Method Experiment
We report an experiment that uses the strategy method (Selten 1967) to elicit subjects' general strategy for playing any 2-person 3x3-game with integer payoffs between 0 and 99. Each two subjects' strategies play 500000 games in each of the 5 tournaments. For games with pure strategy equilibria (ca. 80%), the frequency of pure strategy equilibrium play increases from 51% in the first to 74% in the last tournament, in which there is equilibrium play in 98% of all games with only one pure equilibrium. In games with more than one pure equilibrium, a tendency towards the selection of the one with the maximum joint payoff is observed. For games without pure equilibria, subjects’ strategies do not search for mixed equilibria. The strategy programs are based on much simpler strategic concepts combined in various ways. The simplest one is MAP, maximal average payoff, the strategy which maximizes the sum of the three payoffs obtainable against the possible choices of the other player. BR-MAP, the best reply to MAP, and BR-BR-MAP, the best reply to BR-MAP, are also important ingredients of the strategy programs. Together these three form a hierarchy to which we refer to as the best-reply cascade.
|Date of creation:||Nov 2000|
|Date of revision:|
|Contact details of provider:|| Postal: Bonn Graduate School of Economics, University of Bonn, Adenauerallee 24 - 26, 53113 Bonn, Germany|
Fax: +49 228 73 6884
Web page: http://www.bgse.uni-bonn.de
References listed on IDEAS
Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
- Stahl Dale O. & Wilson Paul W., 1995.
"On Players' Models of Other Players: Theory and Experimental Evidence,"
Games and Economic Behavior,
Elsevier, vol. 10(1), pages 218-254, July.
- Dale O. Stahl & Paul W. Wilson, 2010. "On Players' Models of Other Players: Theory and Experimental Evidence," Levine's Working Paper Archive 542, David K. Levine.
- John C. Harsanyi & Reinhard Selten, 1988. "A General Theory of Equilibrium Selection in Games," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262582384, March.
- D. Stahl, 2010.
"Evolution of Smart n Players,"
Levine's Working Paper Archive
401, David K. Levine.
- Selten,Reinhard & Mitzkewitz,Michael & Uhlich,Gerald, .
"Duopoly strategies programmed by experienced players,"
Discussion Paper Serie B
106, University of Bonn, Germany.
- Reinhard Selten & Michael Mitzkewitz & Gerald R. Uhlich, 1997. "Duopoly Strategies Programmed by Experienced Players," Econometrica, Econometric Society, vol. 65(3), pages 517-556, May.
- Keser, C. & Gardner, R., 1994.
"Strategic Behavior of Experienced Subjects in a Common Pool Resource Game,"
94-009, Indiana - Center for Econometric Model Research.
- Claudia Keser & Roy Gardner, 1999. "Strategic behavior of experienced subjects in a common pool resource game," International Journal of Game Theory, Springer, vol. 28(2), pages 241-252.
- Nagel, Rosemarie, 1993. "Experimental Results on Interactive Competitive Guessing," Discussion Paper Serie B 236, University of Bonn, Germany.
- Nagel, Rosemarie, 1995. "Unraveling in Guessing Games: An Experimental Study," American Economic Review, American Economic Association, vol. 85(5), pages 1313-26, December.
When requesting a correction, please mention this item's handle: RePEc:bon:bonedp:bgse3_2001. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (BGSE Office)
If references are entirely missing, you can add them using this form.