Outcome Uncertainty And Interestedness In Game-Playing: A Case Study Using Synchronized Hex
Outcome uncertainty is a key-factor to measure the interestedness of a game because people are not attracted by the game where the outcome is easily predictable. To create new variants of classical games is quite easy but to refine solved games, in order to make them much more fascinating, is challenging. We introduce two simple techniques (synchronism and stochastic elements) to refine the game of Hex. Experimental results show an increment of the outcome uncertainty defined as entropic function.
If you experience problems downloading a file, check if you have the proper application to view it first. In case of further problems read the IDEAS help page. Note that these files are not on the IDEAS site. Please be patient as the files may be large.
As the access to this document is restricted, you may want to look for a different version under "Related research" (further below) or search for a different version of it.
Volume (Year): 02 (2006)
Issue (Month): 02 ()
|Contact details of provider:|| Web page: http://www.worldscinet.com/nmnc/nmnc.shtml|
|Order Information:|| Email: |
When requesting a correction, please mention this item's handle: RePEc:wsi:nmncxx:v:02:y:2006:i:02:p:173-181. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Tai Tone Lim)
If references are entirely missing, you can add them using this form.