Coordination In Games With Incomplete Information: Experimental Results
We use experiments to study coordination in games with incomplete information. In the games, one player knows the payoffs, while the other player knows the probability of payoffs forming a prisoner's dilemma or a stag-hunt. When payoffs form a stag-hunt there are two Pareto ranked pure strategy equilibria. We ask whether cheap talk aids coordination on the socially optimal equilibrium and whether the informed player can use cheap talk to engineer her preferred outcome. Consistent with previous literature, the benefit of cheap talk depends on the relationship between payoffs and risks, and in the games we study; cheap talk benefits informed players only when the stag-hunt payoffs exhibit low risks.
Volume (Year): 13 (2011)
Issue (Month): 04 ()
|Contact details of provider:|| Web page: http://www.worldscinet.com/igtr/igtr.shtml |
|Order Information:|| Email: |
Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
- Urs Fischbacher, 2007. "z-Tree: Zurich toolbox for ready-made economic experiments," Experimental Economics, Springer, vol. 10(2), pages 171-178, June.
When requesting a correction, please mention this item's handle: RePEc:wsi:igtrxx:v:13:y:2011:i:04:p:461-474. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Tai Tone Lim)
If references are entirely missing, you can add them using this form.