IDEAS home Printed from
   My bibliography  Save this article

Educationally Game-Based Learning Encourages Learners to be Actively Engaged in their Own Learning


  • Ann Hilliard

    (Associate Professor, Bowie State University, U.S.A)

  • Harriett F. Kargbo

    (Assistant Professor, Coppin State University, U.S.A)


In our schools and universities today, learners have been exposed to a lot of technology applications. Therefore, the natural order of learning could be enhanced by the use of games. Using games through the application of technology provides the learner with lots of hands-on activities. Game-based learning activities are highly engaging and it helps the student learner to find ways of solving problems by various means. Using technology game-based learning devices give the learner also immediate feedback of a skill obtained or mastered. Educationally game-based learning is designed with the purpose of helping the learner to interact within an organizational experience by learning skills and knowledge to improve literacy. Educationally game-based learning is just another way to incorporate learning through the instructional process facilitated by teachers. Teachers must continue to seek ways to address how learners learn best. By using game related activities, the teacher has the opportunity to add value to a variety of instructional enhancers. With the effort of improving literacy across disciplines, teachers can use game-based devices to motivate and engage student learners more in their own learning. Students are motivated to learn and to be engaged in their work when the work has meaning, relevancy and is linked to real-world application.

Suggested Citation

  • Ann Hilliard & Harriett F. Kargbo, 2017. "Educationally Game-Based Learning Encourages Learners to be Actively Engaged in their Own Learning," International Journal of Education and Practice, Conscientia Beam, vol. 5(4), pages 45-60.
  • Handle: RePEc:pkp:ijoeap:2017:p:45-60
    DOI: 10.18488/journal.61.2017.54.45.60

    Download full text from publisher

    File URL:
    Download Restriction: no

    File URL:
    Download Restriction: no


    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:pkp:ijoeap:2017:p:45-60. See general information about how to correct material in RePEc.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Editorial Office). General contact details of provider: .

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service hosted by the Research Division of the Federal Reserve Bank of St. Louis . RePEc uses bibliographic data supplied by the respective publishers.