Proximity of Information in Games with Incomplete Information
Existing notions of proximity of information fail to satisfy desired continuity properties of equilibria in games with incomplete information. We demonstrate this failure and propose a topology on information structures which is the minimal one that satisfies those continuity requirements. This topology is defined in terms of the common belief players have about the proximity of each player's information.
Volume (Year): 21 (1996)
Issue (Month): 3 (August)
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