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Inductive Game Theory: Discrimination and Prejudices


  • Kaneko, Mamoru
  • Matsui, Akihiko


This paper proposes a new theory, which we call inductive game theory. In this theory, the individual player does not have a priori knowledge of the structure of the game that he plays repeatedly. Instead, he accumulates experiences induced by occasional random trials in the repeated play. A stationary state is required to be stable against intentional deviations based on the player's experiences, and then it turns out to be a Nash equilibrium. The main part of the paper is the consideration of possible individual views of the society based on individual experiences. This view is defined to be a model of the society which the player builds from his experiences. Coherency with these experiences and a condition called rationalization are required for a model. As concrete objects of the theory, this paper analyzes the phenomena of discrimination and prejudice. The development of the new theory is undertaken by contrasting its observational and behavioral aspects with mental and judgmental aspects. The relationship between discrimination and prejudice will emerge in this dichotomous consideration. Copyright 1999 by Blackwell Publishing Inc.

Suggested Citation

  • Kaneko, Mamoru & Matsui, Akihiko, 1999. " Inductive Game Theory: Discrimination and Prejudices," Journal of Public Economic Theory, Association for Public Economic Theory, vol. 1(1), pages 101-137.
  • Handle: RePEc:bla:jpbect:v:1:y:1999:i:1:p:101-37

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    Cited by:

    1. Lippert, Steffen & Spagnolo, Giancarlo, 2011. "Networks of relations and Word-of-Mouth Communication," Games and Economic Behavior, Elsevier, vol. 72(1), pages 202-217, May.
    2. Yasuo Sasaki & Raimo P. Hämäläinen & Esa Saarinen, 2015. "Modeling Systems of Holding Back as Hypergames and their Connections with Systems Intelligence," Systems Research and Behavioral Science, Wiley Blackwell, vol. 32(6), pages 593-602, November.
    3. Kaneko, Mamoru & Mitra, Aniruddha, 2011. "Discrimination in festival games with limited observability and accessibility," Mathematical Social Sciences, Elsevier, vol. 62(1), pages 34-45, July.
    4. Katz, Kimberly & Matsui, Akihiko, 2004. "When trade requires coordination," Journal of the Japanese and International Economies, Elsevier, vol. 18(3), pages 440-461, September.
    5. Kaneko, Mamoru & Kline, J. Jude, 2008. "Inductive game theory: A basic scenario," Journal of Mathematical Economics, Elsevier, vol. 44(12), pages 1332-1363, December.
    6. Akihiko Matsui, 2008. "A Theory Of Man As A Creator Of The World," The Japanese Economic Review, Japanese Economic Association, vol. 59(1), pages 19-32.
    7. Iñarra García, María Elena & Laruelle, Annick & Zuazo Garín, Peio, 2012. "Games with perceptions," IKERLANAK Ikerlanak;2012-64, Universidad del País Vasco - Departamento de Fundamentos del Análisis Económico I.
    8. Mamoru Kaneko & J. Kline, 2013. "Partial memories, inductively derived views, and their interactions with behavior," Economic Theory, Springer;Society for the Advancement of Economic Theory (SAET), vol. 53(1), pages 27-59, May.
    9. Mamoru Kaneko, 2013. "Symposium: logic and economics—interactions between subjective thinking and objective worlds," Economic Theory, Springer;Society for the Advancement of Economic Theory (SAET), vol. 53(1), pages 1-8, May.
    10. repec:bla:jecrev:v:68:y:2017:i:1:p:5-23 is not listed on IDEAS
    11. Kazuo Mino, 2008. "Announcement," The Japanese Economic Review, Japanese Economic Association, vol. 59(1), pages 17-18.
    12. repec:wsi:igtrxx:v:17:y:2015:i:01:n:s0219198915400058 is not listed on IDEAS

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