An experimental study of the repeated trust game with incomplete information
AbstractIn the trust game first player 1 decides between non-cooperation or trust in reciprocity and then, in the latter case, player 2 between exploiting player 1 or rewarding him. In our experiment, player 2 can be a notorically rewarding player (this type is implemented as a robot strategy) or a human participant who may decide opportunistically. To allow for reputation formation, this game is played repeatedly. Learning can be analysed since participants play successively several repeated games with changed partners. In our computerized experiment, participants can explicitly rely on mixed strategies which allows testing the qualitative and quantitative aspects of reputation equilibria also at an individual level. --
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Bibliographic InfoPaper provided by Humboldt University of Berlin, Interdisciplinary Research Project 373: Quantification and Simulation of Economic Processes in its series SFB 373 Discussion Papers with number 1999,97.
Date of creation: 1999
Date of revision:
Other versions of this item:
- Anderhub, Vital & Engelmann, Dirk & Guth, Werner, 2002. "An experimental study of the repeated trust game with incomplete information," Journal of Economic Behavior & Organization, Elsevier, vol. 48(2), pages 197-216, June.
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Levine's Working Paper Archive
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