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Representing Games As Coalition Production Economies With Public Goods

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Author Info
Meseguer-Artola, Antoni (Estudis d’Economia i Empresa, Universitat Oberta de Catalunya)
Wooders, Myrna Holtz (Department of Economics, University of Warwick)
Martinez-Legaz, Juan-Enrique (Departament d’Economia i d’Història Econòmica and CODE Universitat Autònoma de Barcelona)

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Abstract

In this paper we introduce a new approach to representing both TU-games and NTU-games as special economic structures. Instead of representing a game as a market – an exchange economy with concave utility functions – as in the extant literature, we represent an arbitrary game as a coalition production economy with a public good. The economy provides an indirect description of the game. Our model uses the idea of a social planner or arbitrager who, through arbitrage on productive activities, seeks to minimize the net cost of providing the public good subject to the constraint that the society satisfies its reservation welfare level. Note that in constrast to the prior literature on representing games as economic structures, we require neither that the game be balanced nor that there are large numbers of players. Our approach to representing a game as an economic structure uses techniques from consumer demand theory and, in particular, the notion of a compensated demand correspondence. The main results of this paper exhibit a relationship between cooperative game theory and consumer demand theory.

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Paper provided by University of Warwick, Department of Economics in its series The Warwick Economics Research Paper Series (TWERPS) with number 669.

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Length: 21 pages
Date of creation: 2003
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Handle: RePEc:wrk:warwec:669

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  1. Conley, John P. & Wooders, Myrna H., 2001. "Tiebout Economies with Differential Genetic Types and Endogenously Chosen Crowding Characteristics," Journal of Economic Theory, Elsevier, vol. 98(2), pages 261-294, June. [Downloadable!] (restricted)
  2. Shapley, Lloyd S. & Shubik, Martin, 1969. "On market games," Journal of Economic Theory, Elsevier, vol. 1(1), pages 9-25, June. [Downloadable!] (restricted)
  3. Wooders, Myrna Holtz, 1994. "Equivalence of Games and Markets," Econometrica, Econometric Society, vol. 62(5), pages 1141-60, September. [Downloadable!] (restricted)
  4. Wooders, Myrna Holtz, 1983. "The epsilon core of a large replica game," Journal of Mathematical Economics, Elsevier, vol. 11(3), pages 277-300, July. [Downloadable!] (restricted)
  5. Kovalenkov, Alexander & Wooders, Myrna Holtz, 1999. "Approximate Cores Of Games And Economies With Clubs," The Warwick Economics Research Paper Series (TWERPS) 535, University of Warwick, Department of Economics. [Downloadable!]
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  6. Conley, John P. & Wooders, Myrna H., 1997. "Equivalence of the Core and Competitive Equilibrium in a Tiebout Economy with Crowding Types," Journal of Urban Economics, Elsevier, vol. 41(3), pages 421-440, May. [Downloadable!] (restricted)
  7. Billera, Louis J., 1974. "On games without side payments arising from a general class of markets," Journal of Mathematical Economics, Elsevier, vol. 1(2), pages 129-139, August. [Downloadable!] (restricted)
  8. Mas-Colell, Andreu, 1975. "A further result on the representation of games by markets," Journal of Economic Theory, Elsevier, vol. 10(1), pages 117-122, February. [Downloadable!] (restricted)
  9. Wooders, Myrna, 1978. "Equilibria, the core, and jurisdiction structures in economies with a local public good," Journal of Economic Theory, Elsevier, vol. 18(2), pages 328-348, August. [Downloadable!] (restricted)
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