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Trees and Decisions

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Author Info
Carlos Alós Ferrer ()
Klaus Ritzberger ()

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Abstract

The traditional model of sequential decision making, for instance, in extensive form games, is a tree. Most texts define a tree as a connected directed graph without loops and a distingueshed node, called the root. But an abstract graph is not a domain for decision theory. Decision theory perceives of acts as function from states to consequences. Sequential decisions, accordingly, get conceptualized by mappings from sets of states to sets of consequences. Thus, the question arises whether a natural definition of a tree can be given, where nodes are sets of states. We show that, indeed, trees can be defined as specific collections of sets. Without loss of generality the elements of these sets can be interpreted as representing plays. Therefore, the elements can serve as states and consequences at the same time.

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Paper provided by University of Vienna, Department of Economics in its series Vienna Economics Papers with number 0304.

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Date of creation: Dec 2002
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Handle: RePEc:vie:viennp:0304

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Web page: http://www.univie.ac.at/vwl

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Find related papers by JEL classification:
C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
D70 - Microeconomics - - Analysis of Collective Decision-Making - - - General

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  1. Joseph Greenberg & Sudheer Gupta & Xiao Luo, 2009. "Mutually acceptable courses of action," Economic Theory, Springer, vol. 40(1), pages 91-112, July. [Downloadable!] (restricted)
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This page was last updated on 2009-12-2.


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