Coordination and Self-Organization in Minority Games: Experimental Evidence
AbstractThis work presents experimental results on a coordination game in which agents must repeatedly choose between two sides, and a positive fixed payoff is assigned only to agents who pick the minoritarian side. We conduct laboratory experiments in which stationary groups of five players play the game for 100 periods, and manipulate two treatment variables: the amount of `memory' M that players have regarding the game history (i.e., the length of the string of past outcomes that players can see on the screen while choosing), and the amount of information about other players' past choices. Our results show that, at the aggregate level a quite remarkable degree of coordination is achieved. Moreover providing players with full information about other players' choice distribution does not appear to improve efficiency significantly. At the individual level, a substantial portion of subjects exhibit 'inertial' behavior.
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Bibliographic InfoPaper provided by Department of Computer and Management Sciences, University of Trento, Italy in its series ROCK Working Papers with number 019.
Length: 15 pages
Date of creation: Jan 2002
Date of revision: 12 Jun 2008
Postal: DISA Università degli Studi di Trento via Inama, 5 I-38122 Trento TN Italy
Other versions of this item:
- Giulio Bottazzi & Giovanna Devetag, 2002. "Coordination and Self-Organization in Minority Games: Experimental Evidence," LEM Papers Series 2002/09, Laboratory of Economics and Management (LEM), Sant'Anna School of Advanced Studies, Pisa, Italy.
- Giulio Bottazzi & Giovanna Devetag, 2002. "Coordination and self-organization in minority games: experimental evidence," CEEL Working Papers 0215, Cognitive and Experimental Economics Laboratory, Department of Economics, University of Trento, Italia.
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