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TI-games I: An exploration of Type Indeterminacy in strategic decision-making

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Author Info
Jerry Busemeyer
Ariane Lambert-Mogiliansky
Abstract

The Type Indeterminacy model is a theoretical framework that formalizes the constructive preference perspective suggested by Kahneman and Tversky. In this paper we explore an extention of the TI-model from simple to strategic decision-making. A 2X2 game is investigated. We first show that in a one-shot simultaneaous move setting the TI-model is equivalent to a standard incomplete information model. We then let the game be preceded by a cheap-talk promise exchange game. We show in an example that in the TI-model the promise stage can have impact on next following behavior when the standard classical model predicts no impact whatsoever. The TI approach differs from other behavioral approaches in identifying the source of the effect of cheap-talk promises in the intrinsic indeterminacy of the players' type.

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Paper provided by PSE (Ecole normale supérieure) in its series PSE Working Papers with number 2009-07.

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Date of creation: 2009
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Handle: RePEc:pse:psecon:2009-07

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  1. Drew Fudenberg & David K. Levine, 2006. "A Dual Self Model of Impulse Control," Harvard Institute of Economic Research Working Papers 2112, Harvard - Institute of Economic Research. [Downloadable!]
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  2. Pierfrancesco La Mura, 2003. "Correlated Equilibria of Classical Strategic Games with Quantum Signals," Game Theory and Information 0309001, EconWPA. [Downloadable!]
  3. Danilov, V.I. & Lambert-Mogiliansky, A., 2008. "Measurable systems and behavioral sciences," Mathematical Social Sciences, Elsevier, vol. 55(3), pages 315-340, May. [Downloadable!] (restricted)
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This page was last updated on 2009-11-24.


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