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Rozrywkowe skrzywienie - kiedy dokuczliwość społeczna gier komputerowych przekroczy dopuszczalny poziom?
[Entertainment Curvature - When Social Bothersome of Computer Games Will Cross Acceptable Level?]

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Author Info

  • Klimczuk, Andrzej

Abstract

Computer games (video games) are becoming increasingly popular way to relax, or even to maintain social relationships with other people. However, they are not just only entertainment. Treated as a mass media become a source of income, knowledge and social problems, which may distort the reality presented in them. It may also become the basis for manipulation and propaganda, to serve the struggle for cultural dominance, and indicate social problems.

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File URL: http://mpra.ub.uni-muenchen.de/36098/
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Bibliographic Info

Paper provided by University Library of Munich, Germany in its series MPRA Paper with number 36098.

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Date of creation: 21 Nov 2006
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Publication status: Published in Homo Communicativus 4.2(2008): pp. 103-111
Handle: RePEc:pra:mprapa:36098

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Related research

Keywords: Mass media; Computer games; Social problems; Maturing content; Serious games;

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