Which way to cooperate
Abstract
Cooperation in real-world dilemmas takes many forms. We introduce a class of two-player games that permits two distinct ways to cooperate in the repeated game. One way to cooperate is to play cutoff strategies, which rely solely on a player's private value to defection. The second cooperative strategy is to take turns, which relies on publicly available information. Our initial experiments reveal that almost all cooperators adopt cutoff strategies. However, follow-up experiments in which the distribution of values to defection are made more similar show that all cooperators now take turns. Our results offer insight into what form a cooperative norm will take: for mundane tasks or where individuals otherwise have similar payoffs, taking turns is likely; for difficult tasks that differentiate individuals by skill or by preferences, cutoff cooperation will emerge.Download Info
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Paper provided by University Library of Munich, Germany in its series MPRA Paper with number 3381.Length:
Date of creation: 01 Jun 2007
Date of revision:
Handle: RePEc:pra:mprapa:3381
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Related research
Keywords: experimental economics; cooperation; incomplete information; alternating; cutoff strategies; random payoffs;Other versions of this item:
- Todd R. Kaplan & Bradley J. Ruffle, 2012. "Which Way to Cooperate," Economic Journal, Royal Economic Society, vol. 122(563), pages 1042-1068, 09.
- Kaplan, Todd & Ruffle, Bradley, . "Which Way to Cooperate," Working Papers WP2011/5, University of Haifa, Department of Economics, revised 04 Oct 2011.
- Todd R. Kaplan & Bradley J. Ruffle, 2011. "Which Way to Cooperate," Working Papers 1105, Ben-Gurion University of the Negev, Department of Economics.
- C90 - Mathematical and Quantitative Methods - - Design of Experiments - - - General
This paper has been announced in the following NEP Reports:
- NEP-ALL-2007-06-11 (All new papers)
- NEP-CBE-2007-06-11 (Cognitive & Behavioural Economics)
- NEP-EXP-2007-06-11 (Experimental Economics)
- NEP-GTH-2007-06-11 (Game Theory)
- NEP-SOC-2007-06-11 (Social Norms & Social Capital)
References
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Citations
Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.Cited by:
- Timothy N. Cason & Sau-Him Paul Lau & Vai-Lam Mui, 2011. "Learning, Teaching, and Turn Taking in the Repeated Assignment Game," Purdue University Economics Working Papers 1267, Purdue University, Department of Economics.
- Dirk Engelmann & Veronika Grimm, 2006. "Overcoming Incentive Constraints? The (In-)effectiveness of Social Interaction," Working Paper Series in Economics 22, University of Cologne, Department of Economics.
- Sau-Him Lau & Vai-Lam Mui, 2012. "Using turn taking to achieve intertemporal cooperation and symmetry in infinitely repeated 2 × 2 games," Theory and Decision, Springer, vol. 72(2), pages 167-188, February.
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