Nonlinear and chaotic patterns in Japanese video game console sales and consequences for management control
AbstractThis paper investigates the behaviour of weekly hardware sales in the Japanese video game sector. It is found that weekly hardware sales exhibit significant linear and non-linear behaviours during the product cycle. We are going to analyse the implications of our findings for management control in the video game sector.
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Bibliographic InfoPaper provided by University Library of Munich, Germany in its series MPRA Paper with number 18196.
Date of creation: 30 Sep 2009
Date of revision:
forecasting; marketing; time series; systems dynamics; chaos theory;
Find related papers by JEL classification:
- C02 - Mathematical and Quantitative Methods - - General - - - Mathematical Economics
- M30 - Business Administration and Business Economics; Marketing; Accounting - - Marketing and Advertising - - - General
- M40 - Business Administration and Business Economics; Marketing; Accounting - - Accounting - - - General
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