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Game Perception and Harmony in 3 x 3 Games

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  • Daniel John Zizzo

Abstract

The experiment presented in this paper employs 3 x 3 games to analyze how perception of a game affects behavior in the presence or absence of a minimal framing effect and of uncertainty about the values of some game payoffs. We vary the harmony of practice stage games, and explain how this changes later behavior. We employ techniques, such as payoff integration and similarity evaluations, that could be used in further research to open the black box of framing effects. Game harmony is a measure summarizing how harmonious the interests of the players are in the game. It is associated with cooperation.

Suggested Citation

  • Daniel John Zizzo, 2003. "Game Perception and Harmony in 3 x 3 Games," Economics Series Working Papers 152, University of Oxford, Department of Economics.
  • Handle: RePEc:oxf:wpaper:152
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    File URL: https://ora.ox.ac.uk/objects/uuid:9cdcf7d3-21f5-42d5-b0f2-697c47ed7511
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    Citations

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    Cited by:

    1. Tan, Jonathan H.W. & Zizzo, Daniel John, 2008. "Groups, cooperation and conflict in games," Journal of Behavioral and Experimental Economics (formerly The Journal of Socio-Economics), Elsevier, vol. 37(1), pages 1-17, February.
    2. Zizzo, Daniel John & Tan, Jonathan H.W., 2007. "Perceived harmony, similarity and cooperation in 2 x 2 games: An experimental study," Journal of Economic Psychology, Elsevier, vol. 28(3), pages 365-386, June.

    More about this item

    Keywords

    3 x 3 games; game harmony; cooperation; cognitive game theory;
    All these keywords.

    JEL classification:

    • C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
    • C91 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Individual Behavior
    • D83 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Search; Learning; Information and Knowledge; Communication; Belief; Unawareness

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