Harmony of Games in Normal Form
AbstractGame harmony is a generic game property that can be used to predict cooperation in both generic and well-known normal form games. It describes how harmonious (non-conflictual) or disharmonious (conflictual) the interests of players are, as embodied in the payoffs. Pure coordination games are games of complete harmony, and constant-sum games of pure disharmony: the majority of games is somewhere in the middle. This paper provides measures of game harmony, analyzes their properties and reviews their use as predictors of cooperation in games. Framing effects increasing cooperation may work by increasing perceived game harmony.
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Bibliographic InfoPaper provided by University of Oxford, Department of Economics in its series Economics Series Working Papers with number 150.
Date of creation: 01 Mar 2003
Date of revision:
cooperation; game harmony; normal form games; framing effects;
Find related papers by JEL classification:
- C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
- H41 - Public Economics - - Publicly Provided Goods - - - Public Goods
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- Benedikt Herrmann & Henrik Orzen, 2008.
"The appearance of homo rivalis: Social preferences and the nature of rent seeking,"
2008-10, The Centre for Decision Research and Experimental Economics, School of Economics, University of Nottingham.
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- Tan, Jonathan H.W. & Zizzo, Daniel John, 2008. "Groups, cooperation and conflict in games," Journal of Behavioral and Experimental Economics (formerly The Journal of Socio-Economics), Elsevier, vol. 37(1), pages 1-17, February.
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