Multi-agent Route Choice Game for Transportation Engineering
AbstractIn undergraduate transportation engineering courses, traffic assignment is a difficult concept for both instructors to teach and for students to learn, because it involves many mathematical derivations and computations. We have designed a multiplayer game to engage students in the process of learning route choice, so that students can visualize how the traffic gradually reach user equilibrium (UE). For one scenario, we employ a Braess' Paradox, and explore the phenomenon during the game-play. We have done the case-control and before-after comparisons. The statistical results show that, students who played the game improve their understanding of the Braess' Paradox more than those who did not play. Among game players, younger students benefit more in their learning; while those who are not comfortable with exploring a phenomenon on their own think this game not as effective as those who prefer hands-on learning experiences.
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Bibliographic InfoPaper provided by University of Minnesota: Nexus Research Group in its series Working Papers with number 000100.
Date of creation: 2012
Date of revision:
Publication status: Published in working paper
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Postal: Dept. of Civil Engineering, 500 Pillsbury Drive SE, Minneapolis, MN 55455
Phone: +01 (612) 625-6354
Fax: +01 (612) 626-7750
Web page: http://nexus.umn.edu
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route choice; traffic assignment; user equilibrium; equilibration; education; Braess' Paradox;
Find related papers by JEL classification:
- A22 - General Economics and Teaching - - Economic Education and Teaching of Economics - - - Undergraduate
- R41 - Urban, Rural, Regional, Real Estate, and Transportation Economics - - Transportation Systems - - - Transportation: Demand, Supply, and Congestion
This paper has been announced in the following NEP Reports:
- NEP-ALL-2012-08-23 (All new papers)
- NEP-DCM-2012-08-23 (Discrete Choice Models)
- NEP-TRE-2012-08-23 (Transport Economics)
- NEP-URE-2012-08-23 (Urban & Real Estate Economics)
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